Seeing Red1 Introduction2 Timeline 3 Scene 3.1 Setting 4 Analysis Shot: Captain Blue lifting
dumbbells
5 ConclusionShot: Colonel White On The Tread Mill Shot: Shattering Glass and Air Suction 1 IntroductionThis essay critiques the Computer Animation and Graphics used in a segment of Gerry Anderson's New Captain Scarlet episode. The segment is taken from episode 11 of season 2 which is titled Shape Shifter.2 TimelineThe critique refers to the video in the time line 8:51– 9:21s3 Scene3.1 SettingThe scene is set in a gym in Skybase. The gym is shown to have a variety of exercise equipment like tread mills, cycles, steppers, benches and so on. There is also a basketball court. The room has glass walls all around it.3.2 CharactersColonel White, Captain Blue and Mysteron masked as Captain Scarlet.3.3 DescriptionColonel White and Captain Blue are working out in the gym. Colonel White is running on a tread mill while Captain Blue is exercising using dumb bells. A Mysteron which has taken the shape of Captain Scarlet enters the gym. It tries to shoot Colonel White. Captain Blue runs over in time to stop it. The shot fired by the Mysteron misses Colonel White and shatters a glass door. This causes the air to rush out. The Mysteron gets sucked out of the door before the safety metal door closes in.4 Analysis4.1 ShotsShot: Captain Blue lifting dumbbellsIn this shot, Captain Blue is show to be exercising with dumb bells. Captain Blue's movements are animated using motion captured data. This makes the actual physical movements of the arms look quite realistic. There is reasonable detail in the movements. The person whose motion was captured gave realistic movement to the arms and torso. There is reasonable amount of secondary motion. For instance, the character moves its head down up and down. There is some movement of the chest and the lower part of the body.Motion capture and sound effects are just about what has been tried to make the shot realistic. However, this simple mapping of the motion capture to Captain Blue fails to look realistic in the final composition. This is mainly due to lack of some obvious details which we expect to see when a person is doing something that is physically straining. To make the scene look more realistic, the following improvements could have been made (a) Incorporating Chest MovementsThe most important phenomenon occurring when exercising, is the air inhalation and exhalation process. The chest moves in and out as the person breaths heavily during an exercise sessions, especially with dumbbells. This could have been easily incorporated into the scene in multiple ways [Fig 1]Fig1: No movement in chest of the character
Muscle animation: To bring the animation closer to reality, the character's chest muscles could have been animated in the scene. Accurate muscle animation which is a complex study is really not required here. A very simple animation would have sufficed. However, in the entire episode, I did not find any of the characters displaying muscle animation. So I conclude that there is no modeling of muscles for the characters. So this fix may not be the best suggestion. Mesh Deformation: Mesh deformation is a inexpensive and easy to implement. Here, the character's shirt, could have been easily deformed dynamically in the scene to reflect the movement of the chest. Animated Textures: The shirt of the character here is certainly mapped with some textures to show folds in the cloth. Although this does not look very realistic, it is easy and fast to implement. These textures could have been made in more detail to show the shape of the chest. Animated textures are easy to create and carefully created textures can be a quick fix to add a little more realism into the animation. (b) Adding Muscle Movements to ArmsAs the character lifts the weights up and down, the arms move as rigid objects. To make this look realistic, the muscles should contract and expand. As discussed above, since the characters display no muscle animation, this contacting and expanding can be simulated by dynamically deforming the mesh. Maybe a simply non-uniform scaling of the mesh in 3 dimensions can give a reasonable output.Shot: Colonel White On The Tread MillIn this scene, Colonel White is running on a tread mill. This is shown in three different three shots with varying detail. In one, the legs are shown in close up. In second shot, the Colonel's torso is shown in close up. The third shot is a long one showing the complete character running on the tread mill. [Fig 2]Fig 2: Colonel White runs on the tread mill effortlessly
The motion capture used in these shots fails to win the scene any credits. In these shots too, like the previous described shots, the motion capture data seems to have been directly mapped to the model. There are no secondary effects/motion to bring realism to the scene which makes it look quite wrong. In the shots, it looks as if Colonel White is running almost effortlessly on the tread mill. This is the major factor which makes the scene look unrealistic. The scene needs to display more effort being expended by the character. Some additional effects which could have made the scene look more credible are described below. (a) Show SweatingThe camera is quite close to the Colonel for a considerable amount of time. So it would have been worthwhile to show the Colonel to be sweating as he is running on the tread mill. There are two things which could have been done. One is to show sweat dripping down and the other is to show sweat on his clothes. Sweat on the clothes can easily be shown by creating patches on the shirt texture to show areas which are wet because of the sweat. The texture used for the face can also have droplets of sweat. To make the sweat more realistic, a very simple particle system can be implemented which emit droplets of sweat off the face, neck and muscles.(b) Display FrictionFriction of the tread mill is an important factor in making the running motion look realistic. For some reason, the motion capture for this scene displays practically no friction. It looks as if the Colonel is sliding effortlessly on the tread mill. The scene maybe better done with a motion capture sequence which was done on a real tread mill with higher difficulty level set on the tread mill setting when capturing the motion.A not-so-straight forward solution maybe to model the tread mill surface to emit frictional forces. These forces should act in the direction opposite to the tread mill motion. The forces will act to decelerate/retard the motion of the character. Shot: Shattering Glass and Air SuctionThe shot fired by the Mysteron impersonating Captain Scarlet shatters a glass wall and the air is sucked out. This scene looks very good. One major reason being good cinematography. The motion capture of all the stunts in this sequence fits in well into the scene. The drama and action are brought well into the scene.Shattering GlassWhen the bullet strikes the glass wall, it shatters it into pieces. This shattering is done is good amount of detail making it very believable. The bullet shown as a spark of red light reflects off the glass as it strikes it as shown in Fig 3-a. Then the glass breaks to pieces. This breaking is close to how glass breaks when a fast moving object strikes against it. Once the glass breaks, the flying of pieces are not shown in great detail. This scene was most probably animated using a combination of textures and flying particles. Fig 3-b which shows the bullet impact maybe a texture. The flying of particles thereafter could have been a system of glass particles which fly off in the direction of a force (wind).
Air SuctionWhen the glass wall breaks, the air in the room gets sucked out of the room rapidly. This may have been simulated using a particle system. The air particles move rapidly in the given direction [Fig 3-c]. Their properties like color and so on do not change. There are waves and patterns as the air gets sucked out. The simulation has enough randomness to make believe a rapid air flow. This is done pretty well.Fig 3-c: Air Rapidly Flowing out of the room
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