November 30, 2007: Seminar: Leilah Lyons: "Playing Together at the Museum: Preliminary Results on Factors Affecting Participation in a Multi-User Software-Based Exhibit"
Seminar Announcement
Playing Together at the Museum: Preliminary Results on Factors Affecting Participation in a Multi-User Software-Based Exhibit
Leilah Lyons
University of Michigan
Thursday, December 6, 2pm
2:00 p.m., Room SEO 1000
Abstract:
The vast majority of museum attendees visit as social groups, but
surprisingly, much of the software found on museum floors has not
traditionally been designed for simultaneous use by multiple visitors.
For example, audio guides and their audio-visual descendants tend to
isolate visitors from one another, and kiosks are difficult for more
than one visitor to use at one time. The barriers to simultaneous
multi-user participation are largely input/output limitations, and
could be avoided by providing shared software activities that are
distributed over multiple devices, such as mobile computers or cell
phones. A distributed multi-user paradigm like this introduces its
own barriers to cooperative use, however, which I investigated in my
work.
My research explores design alternatives for distributed multi-user
software-based museum exhibits in the context of science museums,
where exhibits are predominantly hands-on inquiry-based activities. I
wanted to identify factors that support and encourage the cooperative
use of software-based exhibits in these highly-interactive science
centers. To that end I created alternate implementations of a
fast-paced multi-user activity, based around a simplified simulation
of cancer growth, to see how different input and output modalities
affected the cooperative learning activities of visitors. I will be
reporting on data gathered at the Exploratorium, the original hands-on
science center, which is located in San Francisco, CA.
Host: Professor Tanya Berger-Wolf