

16.3.1 - How Much Planning?
16.3.2 - How Much Reuse?
16.3.3 - How Much Modeling?
16.3.4 - How Much Process?
16.3.5 - How Much Control and Monitoring?
16.3.6 - When to Redefine Project Goals?
16.4.1 - Royce's Methodology
16.4.2 - Extreme Programming
16.4.3 - Rugby Methodologies
16.5.1 - XP Project: ATRACT
16.5.2 - Local King Client: FRIEND
16.5.3 - Distributed Project: JAMES
16.5.4 Case Studies Summary