Methodologies: Putting It All Together

References:

  1. Bernd Bruegge and Allen H. Dutoit, "Object-Oriented Software Engineering", Third Edition, Chapter 16

16.1 - Introduction: The First Ascent of K2

16.2 - Project Environment

16.3 - Methodology Issues

16.3.1 - How Much Planning?

16.3.2 - How Much Reuse?

16.3.3 - How Much Modeling?

16.3.4 - How Much Process?

16.3.5 - How Much Control and Monitoring?

16.3.6 - When to Redefine Project Goals?

16.4 - A Sprectrum of Methodologies

16.4.1 - Royce's Methodology

16.4.2 - Extreme Programming

16.4.3 - Rugby Methodologies

16.5 - Case Studies

16.5.1 - XP Project: ATRACT

16.5.2 - Local King Client: FRIEND

16.5.3 - Distributed Project: JAMES

16.5.4 Case Studies Summary