  0 SNES Function norm 0.207564 
  1 SNES Function norm 0.0148968 
  2 SNES Function norm 0.000113967 
  3 SNES Function norm 6.92417e-09 
  4 SNES Function norm < 1.e-11
SNES Object:
  type: ls
    line search variant: SNESLineSearchCubic
    alpha=0.0001, maxstep=1e+08, steptol=1e-12
  maximum iterations=50, maximum function evaluations=10000
  tolerances: relative=1e-08, absolute=1e-50, solution=1e-08
  total number of linear solver iterations=4
  total number of function evaluations=5
  KSP Object:
    type: gmres
      GMRES: restart=30, using Classical (unmodified) Gram-Schmidt Orthogonalization with one step of iterative refinement
      GMRES: happy breakdown tolerance 1e-30
    maximum iterations=10000, initial guess is zero
    tolerances:  relative=1e-05, absolute=1e-50, divergence=10000
    left preconditioning
  PC Object:
    type: bjacobi
      block Jacobi: number of blocks = 4
      Local solve is same for all blocks, in the following KSP and PC objects:
    KSP Object:(sub_)
      type: preonly
      maximum iterations=10000, initial guess is zero
      tolerances:  relative=1e-05, absolute=1e-50, divergence=10000
      left preconditioning
    PC Object:(sub_)
      type: ilu
        ILU: 0 levels of fill
        ILU: max fill ratio allocated 1
        ILU: tolerance for zero pivot 1e-12
             out-of-place factorization
             matrix ordering: natural
             Factored matrix follows
        Matrix Object:
          type=seqaij, rows=4, cols=4
          total: nonzeros=12, allocated nonzeros=12
            not using I-node routines
      linear system matrix = precond matrix:
      Matrix Object:
        type=seqaij, rows=4, cols=4
        total: nonzeros=12, allocated nonzeros=12
          not using I-node routines
    linear system matrix = precond matrix:
    Matrix Object:
      type=aij, rows=16, cols=16
      total: nonzeros=64, allocated nonzeros=64
        not using I-node (on process 0) routines
Number of Newton iterations = 4
