6.3.1 - Subsystems and Classes
6.3.2 - Services and Subsystem Interfaces
6.3.3 - Coupling and Cohesion
6.3.4 - Layers and Partitions
6.3.5 - Architectural Styles
Repository
Model / View / Controller
Client / Server
Peer-to-peer
Three-tier
Four-tier
Pipe and filter
Example - The Open GL Graphics Processing Pipeline:
Example - Scientific Visualization with AVS:
6.4.1 - Starting Point: Analysis Model for a Route Planning System
6.4.2 - Identifying Design Goals
Performance Criteria
Dependability Criteria
Cost Criteria
Maintenance Criteria
End User Criteria
6.4.3 - Identifying Subsystems
Encapsulating subsystems with the Facade design pattern