Cortez Mack
EECS 370
cmack
HW7 GRID WARS

	The prog consists of a 25 by 25 playing field where the goal is to collect 10 red flags before
your lives are expired.  The enemies consists of 3 hunters.  One of the hunters tracks the player
one space at a time.  Another tracks the player 2 spaces at a time.  The third hunter tries to
reach the flag before the player can.  Movement is controlled by the arrow keys and the weapons
are controlled by the 't' and the 'w' keys.  Explanations of the weapons are given in the help
section of the game as well as information on obtaining and losing weapons strength and lives.

	I planned to have two seperate flags in my original game but I decided that this format
was better.  I also decided to have the player control teleporting and link the extra lives to
successfully obtaining flags.  In my starting plans I wanted to have power ups appear for these
abilities.  These changes were made strictly due to time constraints.  Given the proper amount of
time these thing could be easily accomplished.  For a true arcade game I would need more than 
labels and tiny images.
	
	The pieces are placed on the board using a random number generator and the hunters chase
based on a simple comparision of relative position to the flag or the player.  Teleporting in both
forms also randomly selects new positions for the hunters and the player.  After capturing the flag
it also appears in a new random place on the board.