CS 366 - Mythsim Microprogram Assignment

Note: in the Mythsim simulator, the c_out status line actually contains the inverted value of the carry out instead of the straight (non-complimented) value of the carry out when the operation of SUBA is performed.

The biggest chance for Part 2, MP 5, is that we will incorporate a program stack to allow for function calls to be made with the assembly language. We will use register 6 for the stack pointer. This means that register 6 cannot be used as a temp register as was done in Part 0 and Part 1 of the assignment. You will, therefore, need to rewrite your code from Part 1 to change to any use of r6 to another temp register. For example the fetch0, fetch1, fetch2 and fetch3 statements must be rewritten. One possible rewriting could be as follows (which uses register 5 instead of register 6):
  fetch0:    a_sel=7, b_sel=7, alu_sel=AND, r5_write, mar_sel=LOAD;
  fetch1:    a_sel=5, alu_sel=ADDA, c_in, r7_write, read, ir0_sel=LOAD, 
                 if wait then goto fetch1 else goto fetch2 endif;
  fetch2:    a_sel=7, b_sel=7, alu_sel=AND, r5_write, mar_sel=LOAD;
  fetch3:    a_sel=5, alu_sel=ADDA, c_in, r7_write, read, ir1_sel=LOAD, 
                 if wait then goto fetch3 else goto fetch4 endif;
If your program needs more that two temp registers (r4 and r5) to implement the microcode statements for a particular assembly language instruction (like multiplication), you can save the values from registers r0 through r3 onto the stack towards the beginning of the microcode statements for this assembly language instruction and restore them from the stack toward the end of the microcode statements for this assembly language instruction. Since efficiency is being considered for your grade, only save and restored the minimum number of registers. It is not a good idea to mess with the values in r6 (the stack pointer) or in r7 (the program counter).

Your microcode will also need to initialize the value in register 6 to the last possible address in memory. The stack pointer is to always point to the next available memory position on the stack. To push a value onto the stack, store the value into the current address r6 refers to and then decrement r6. To pop a value from the stack, increment r6 and then load the value from the current address r6 refers to.

You are to work in groups of 2 or 3 students for this assignment. Working in groups is required for the assignment. For Part 1, the work you turn in must include the information from Part 0. For Part 2, the work you turn in must include the information from Part 0 and Part 1.

For part 1 of this assignment, your group will need to write a microprogram for the Mythsim machine for all opcodes specified below for parts 0 or 1. You will need to electronically turn in (via turnin) your assignment using the project name of mp4. Each group should only submit one copy of the assignment. Make sure that the assignment includes the names and UIC email addresses of all members of the group in a header comment. Here is a working Mythsim program for part 0.

For part 2 of this assignment, your group will need to write a microprogram must run all opcodes as specified in this write up. You will need to electronically turn in (via turnin) your assignment using the project name of mp5. Each group should only submit one copy of the assignment. Make sure that the assignment includes the names and UIC email addresses of all members of the group in a header comment.

Here are two mem files, that show the machine code for the assembly language instructions for two programs. The first program just lists all of the operations for part0. The second program lists the operations to perform an assembly langauge equivelent to x = y + z.

The grading for part 2 will be done as follows:

Assignment
Part
Opcode
number
NameDescription
00no-opThis operation does nothing
01addRi ← Rj + Rk

This operation will add the values from registers Rj and Rk and store the result in resiter Ri.

02set registerRi ← Const8

This operation will store in register Ri the constant value given in the last 8 bits of the instruction register.

03Branch if zeroif (Rj == 0) then PC ← PC + Const4

This instruction will check if the value in register Rj is zero. If so, it will add the 4 bit constant value from the instruction register to the PC.

04moveRi ← Rj

This instruction will take the value in register Rj and store it in register Ri.

05StoreMem[Rj] ← Rk

This instruction will take a value in register Rk and store it in the computer's memory. The memory address is given by the value in register Rj.

06LoadRi ← Mem[Rj]

This instruction will take a value from the computer's memory and store it in register Ri. The memory address is given by the value in register Rj.

07SubtractionRi ← Rj - Rk

This operation will subtract from the value in register Rj the value in register Rk and store the result in resiter Ri.

18Bitwise ORRi ← Rj | Rk

This operation will perform a BITWISE OR (each bit position is ORed independently of the other bit positions). It will or each bit of the value in register Rj with the value in register Rk and store the result in register Ri.

19Bitwise ANDRi ← Rj & Rk

This operation will perform a BITWISE AND (each bit position is ANDed independently of the other bit positions). It will and each bit of the value in register Rj with the value in register Rk and store the result in register Ri.

110Bitwise NOTRi ← ¬ Rj

This operation will perform a BITWISE NOT (each bit position is NOTed independently of the other bit positions). It will not (invert) each bit of the value in register Rj and store the result in register Ri.

111Bitwise XORRi ← Rj \305 Rk

This operation will perform a BITWISE XOR (each bit position is XORed independent of the other bit positions). It will XOR each bit of the of the value in register Rj with the corresponding bit of the valus in register Rk and store the result in register Ri.

112IncrementRi ← Rj + Const4

This operation will add to the value in regsiter Rj the sign extented value contained in the Const4 field of the instruction register and store this result in register Ri. Note the sign extention of the 4 bit constant value is automatically done by the machine.

113NegationRi ← -Rj

This operation will change the sign on the value in register Rj and store the result in register Ri.
In effect this operation performs: Ri ← 0 - Rj.

114Logical Left ShiftRi ← Rj<<Rk

This operation will shift the value in register Rj to the left by the number of bits equal to the value in register Rk. The result will be stored in register Ri. The value is filled in with zeros for each bit position shifted. Note that if the value in register Rk is 8 or greater, the result will be all zeros. The value in Rk is assumed to be greater than or equal to zero. If the value in Rk is negative, do something reasonable (leave the value unshifted, set the value to zero, etc).

215Logical Right ShiftRi ← Rj>>Rk

This operation will shift the value in register Rj to the right by the number of bits equal to the value in register Rk. The result will be stored in register Ri. The value is filled in with zeros for each bit position shifted. Note that if the value in register Rk is 8 or greater, the result will be all zeros. The value in Rk is assumed to be greater than or equal to zero. If the value in Rk is negative, do something reasonable (leave the value unshifted, set the value to zero, etc).

216Arithmetic Right ShiftRi ← Rj>>Rk

This operation will shift the value in register Rj to the right by the number of bits equal to the value in register Rk. The result will be stored in register Ri. The value is filled in with zeros or ones depending on the sign bit of the original value in Rj. The sign bit is the most significant bit (the leftmost). If the sign bit is zero, the shifted value is filled in with zeros. If the sign bit is one, the shifted value is filled in with ones. Note that if the value in register Rk is 8 or greater, the result will be all zeros or all ones (depending on the sign bit of the original value in Rj. The value in Rk is assumed to be greater than or equal to zero. If the value in Rk is negative, do something reasonable (leave the value unshifted, set the value to zero, etc).

117MultiplicationRi ← Rj * Rk

This operation will multiply the value in register Rj by the value in register Rk and store the result in register Ri. Only the lower 8 bits of the result is stored in register Ri. Do not worry about overflow.

218DivisionRi ← Rj / Rk

This operation will divide the value in register Rj by the value in register Rk and store the integer quotent in register Ri.

219RemainderRi ← Rj % Rk

This operation will divide the value in register Rj by the value in register Rk and store the integer remainder in register Ri.

120Branch if equalif (Rj == Rk) then PC ← PC + Const4

If the value in register Rj is equal to the value in register Rk, it will add the 4 bit constant value from the instruction register to the program counter.

121Branch if not equalif (Rj != Rk) then PC ← PC + Const4

If the value in register Rj is not equal to the value in register Rk, it will add the 4 bit constant value from the instruction register to the program counter.

222Branch if less thanif (Rj < Rk) then PC ← PC + Const4

If the value in register Rj is less than to the value in register Rk, it will add the 4 bit constant value from the instruction register to the program counter.

223Branch if less than or equalif (Rj <= Rk) then PC ← PC + Const4

If the value in register Rj is less than or equal to the value in register Rk, it will add the 4 bit constant value from the instruction register to the program counter.

224Branch if greater thanif (Rj > Rk) then PC ← PC + Const4

If the value in register Rj is greater than to the value in register Rk, it will add the 4 bit constant value from the instruction register to the program counter.

225Branch if greater than or equalif (Rj >= Rk) then PC ← PC + Const4

If the value in register Rj is greater than or equal to the value in register Rk, it will add the 4 bit constant value from the instruction register to the program counter.

226Branch if less than zeroif (Rj < 0) then PC ← PC + Const4

The the value in register Rj is less than zero, add the 4 bit constant value from the instruction register to the program counter.

227Branch if greater than zeroif (Rj > 0) then PC ← PC + Const4

The the value in register Rj is greater than zero, add the 4 bit constant value from the instruction register to the program counter.

228Branch if less than or equal to zeroif (Rj <= 0) then PC ← PC + Const4

The the value in register Rj is less than or equal to zero, add the 4 bit constant value from the instruction register to the program counter.

229Branch if greater than or equal to zeroif (Rj >= 0) then PC ← PC + Const4

The the value in register Rj is greater than or equal to zero, add the 4 bit constant value from the instruction register to the program counter.

230Branch if not zeroif (Rj != 0) then PC ← PC + Const4

The the value in register Rj is not equal to zero, add the 4 bit constant value from the instruction register to the program counter.

131Jump with ConstantPC ← Const8

Store in the program counter (register 7) the value in the 8 bit constant field in the instruction.

132Jump with RegisterPC ← Rj

Store in the program counter (register 7) the value from register Rj.

133HaltStop exectution

In Mythsim, execution is halted when the machine detects a microinstruction that does a goto to itself. The microinstruction for this is:

opcode[33]: goto opcode[33];

234Jump to SubrountineMem[SP] ← PC
SP ← SP - 1
PC ← CONST8

This operation is to perform a jump to subroutine in which the return address (the current PC value) is pushed directly onto the stack. We will use the register R6 as the stack pointer "SP". After the return address is stored on the stack and the stack pointer is updated, the address of the subroutine is stored in the program counter (register 7). The address of the subroutine is given in the 8 bit constant field in the instruction.

235Return from Subroutine SP ← SP + 1
PC ← Mem[SP]

This operation is to perform a return from subroutine in which the return address is assumed to the top value on the program stack. The return address is to be popped from the stack and stored in the program counter (register 7). The stack pointer will be register 6.

236PushMem[SP] ← Rj
SP ← SP - 1

Push the value of register Rj onto the stack.

237PopSP ← SP + 1
Ri ← Mem[SP] Pop the value from the stack and store it into register Ri.
238Stack AdjustR6 ← R6 + CONST8

Change the stack pointer to either allocate or deallocate space on the stack.

239Store onto StackMem[SP + CONST4] ← Rk

Store a value from register Rk onto the stack adjusted by the CONST4 value.

240Load from StackRi ← Mem[SP + CONST4]

Load a value from the stack adjusted by the CONST4 value into register Ri.

241Store onto StackMem[SP + Rj] ← Rk

Store a value from register Rk onto the stack adjusted by the value in register Rj.

242Load from StackRi ← Mem[SP + Rj]

Load a value from the stack adjusted by the value in register Rj into register Ri.

Remember that the instruction has two formats. The first format is:
Opcode    
6 bits
Ri
2 bits
Rj
2 bits
Rk
2 bits
Const4
4 bits
The second format is:
Opcode    
6 bits
Ri
2 bits
Const8                
8 bits

Below is a table showing how to check for a comparison between to values. Remember, to compare A with B, look at the result of A - B. The comparision uses the following pieces of information:

Comparison
Operation
equivalent to
A > B !z && (s == v)
A >= B s == v
A < B s XOR v
A >= B z || (s XOR v)
A == B z
A != B !z