CS 101 - Intro to Computing, Spring 2010

Lab 4

Running DrJava in the CS Labs

To run DrJava in the CS Labs, you will first need to copy the bookClasses directory and set the classpath. There is a script (i.e. small operating system program) that will do this for you. From a terminal window, enter the following:
     ~i101/setupDrJava
Only enter the above command once.

After the bookClasses directory has been set up, enter the following command to start DrJava:

     ~i101/runDrJava

Accessing Images with the bookClasses

The book has a number of images that are included on the disk. Those files can be accessed on the LINUX machines using the directory path of:
     ~i101/images
To view a list of the available images, from a terminal window execute the command:
     ls ~i101/images
To copy one of the images to your current director, execute the command:
     cp ~i101/images/XXXXXX.jpg  .
Where XXXXXXis the name of the image you wish to copy.

To have a turtle draw on an image, you must first open the image. The Picture class has a constructor easily do this for you. This constructor takes the filename of the image as its parameter.

The easiest way to get the filename of an image is to use the pickAFile method in the FileChooser class. The pickAFile method will display a dialog box that allow the user to change directories and select an existing file.

The code to prompt the user for a file and then open it is:

     String filename = FileChooser.pickAFile ();
     Picture pict = new Picture (filename);
Once the picture has been opened, that picture can then be used by a turtle for drawing. Check out the code in Lect201b.java for a program that does prompts the user for a file, creates the image and displays the picture.

Lab Assignment

Due: Thursday 2/10/2010 by 11:59 pm

For this lab assignment, complete the following:

  1. Create a "spirograph" style design in a non-blank image.

    The user is to be able to select the non-blank image as shown above in the code Lect201b.java .

    The "spiralgraph style design" will be done by repeatedly drawing shapes and where the orientation of the starting point of the shape is modified between each time the shape is drawn. This simply means that the turtle should be at the some location but facing a different direction. In this manner the shape is to be redrawn enough times to sweep out a complete circle.

    The shape you are to use is a 5 pointed star:

    Note that this shape is not a regular polygon, so you can't just use the methods we used in class. For this shape, instead of just turning once around (360 degrees) as is done with a regular polygon, the figure turns around twice (720 degrees) when being created.

    For this lab, you are to take the star shape and repeat it multiple times, with each star rotated slightly from the previous star. It should look something like:

    The star must be drawn at least 10 times. You can draw it more than 10 times if you wish.

  2. Be sure to include a comment containing the following:

Submission of the Lab

Use the Lab 3 submission link in the Assignments Page of Blackboard for CS 101. You will only need to submit the java source code file. You are to name your file with both the lab number and your NetID so we can find it easier. For someone with the NetId of tsmith14 the file should be named:

     Lab4tsmith14.java

Just for Fun

Note that I created the following picture based on the idea from this lab. I have the size and the color of the star change with respect to the loop counter. Also the shape is drawn in two circles instead of just one.