Workshop on Cloud-Mobile Convergence for Virtual Reality, 2009
(CMCVR '09)

To be held in conjunction with IEEE VR 2009, Lafayette, Louisiana.

March 15, 2009

| About the Workshop | Paper Submission | Organizers | Committee | Participation |
| Workshop Program |

About the Workshop:

Today's mobile devices improve significantly in processing performance, multimedia rendering power and storage capacity. However, their capabilities are still (and naturally will be) limited by the intrinsic requirements of small form factor, low power consumption and acceptable price cost. At the same time, internet-based VR contents, resources and systems have witnessed rapid growth in recent years. An emerging trend is to make use of the broadband connectivity of mobile devices effectively for seamless access of the virtual environment computing and content storage clouds. We believe that by bridging the clouds and mobile devices, it is hopeful to provide better immersion and interaction experience for the VR users in a pervasive context. This promising scenario calls for research advances on several key aspects, including new architecture of infrastructure, enabling technologies for mobile devices, optimized representation and distribution of contents, applications that adopt the cloud-mobile convergence paradigm and comprehensive understanding of the user needs. This workshop intends to bring its participants together on these important and interesting issues.

This workshop would like to invite researchers and practitioners alike to participate in the discussion of topics related to infrastructure, device, content, application and user aspects of cloud-mobile convergence for VR. We will also examine several representative systems that feature some characteristics of this concept, such as navigation and interaction with internet-based immersive virtual environments on mobile devices. The papers, presentations and supplemental submission materials will provide the basics for the plenary discussion. The list of topics includes but is not limited to:

  • Architectures of infrastructure that facilitate cloud-mobile convergence.
  • Design spaces and principles for VR systems that integrate clouds and mobile devices.
  • Enabling technologies, such as wireless broadband technologies, task distribution and scheduling algorithms, and network streaming methods.
  • Design and implementation of novel devices.
  • Presentation, customization and personalization techniques for virtual contents.
  • State-of-the-art applications.
  • Related perception and human factor issues.
  • User studies and experience surveys.

Online Paper Submission:

Authors are requested to submit original, unpublished manuscripts in standard IEEE proceedings format (two-column format with a 6-page limit including figures, tables, and references) in PDF format that include contact information of all the authors through the EDAS submission site. Submitted paper should address at least one of the workshop topics or a relevant topic indicated by the author. Accepted paper must be presented at the workshop. Important Dates:

  • Submission Deadline: Feburary 15, 2009 extended to March 1, 2009.
  • Acceptance Notification: Feburary 22, 2009 extended to March 8, 2009.
  • Workshop Date: March 15, 2009.


  • Xun Luo, Office of the Chief Scientist R&D, Qualcomm Inc.
  • Jurgen Schulze, Calit2, University of California, San Diego.
  • Li Zhao, Windows Networking Group, Microsoft Corp.

Technical Program Committee:

  • Jinghua Ge, Louisiana State University.
  • Yunhong Gu, University of Illinois at Chicago.
  • Byungil Jeong, Sun Microsystems.
  • Rajkumar Kettimuthu, Argonne National Lab.
  • Renxiang Li, Motorola Labs.
  • Xiao Zhang, Qualcomm Inc.
  • Chang Yuan, Sharp Labs of America.
  • Robert Kooima, Louisiana State University.
  • Additional members might be announced later.


Participants are invited to submit a position statement, research paper or experience paper through the online submission system, which will be reviewed by the technical program committee. Position statements can describe research questions, practical problems and claims. They should be limited to a maximum of 2 pages. Research papers can be 4-6 pages long and describe novel ideas, state-of-art techniques and system solutions, as well as surveys and reviews of existing technologies. Experience papers are expected to be 2-4 pages in size and present the experiences of designing, using and evaluating technologies that involve the clouds and mobile devices.

Besides paper submission, showcase demonstrations are welcome and strongly encouraged. Upon request, the workshop organizers are glad to provide mobile devices equipped with major application platforms (Windows Mobile, Symbian, Android, Linux-Java) for the demonstrations. Data cards with wireless broadband access are also available.

The workshop papers will be published in a printed proceedings handbook. In addition to the accepted papers, all peer-reviewed supplemental materials (audios, videos, animations, and showcase demonstration applications) will be put on a workshop DVD for the participants.

Workshop Program:

The workshop will feature six presentations and a round-table panel discussion. Advanced program:

9:30 - 9:45 Welcome by the organizers
9:45 - 10:15 Deepak D Rao, "Virtual Reality for Virtual Immersion Communication"
10:15 - 10:45 Arun Rakesh Yoganandan, "Applying Augmented Reality and Haptics to Evaluate Dynamic Prototypes of Mobile Devices"
10:45 - 11:15 Coffee break
11:15 - 12:00 Jurgen Schulze, "Construction of High Performance Networked VR Systems"
12:00 - 13:30 Lunch break
13:30 - 14:15 Xun Luo, "From Augmented Reality to Augmented Computing: a Look at Cloud-Mobile Convergence"
14:15 - 14:45 Yaoyao Gu, "Energy-efficient Real-time Multimedia Processing for Collaborative Mobile Virtual Reality Systems"
14:45 - 15:15 Coffee Break
15:15 - 16:15 Panel discussion
16:15 - 16:30 Closing remarks