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My main area of research interest concerns the design of collaborative, computer-based museum exhibits. As a human-computer interaction researcher interested in facilitating collaborative learning, exhibits provide a unique high-stakes "crucible" for testing the ability of an interaction design to engage learners with the exhibit content and with one another. If you don't get it right, visitors just walk away.
My designs, often developed in collaboration with domain experts, employ emerging interactive technologies selected for their unique affordances to make challenging concepts or phenomena more accessible to novice learners. I use these designs to explore both Human-Computer Interaction and Learning Sciences research questions. I have also worked with mobile devices, both in informal learning contexts (where the mobile devices act as Opportunistic User Interfaces to computer-based exhibits) and in formal contexts.
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Human-Computer Interaction (HCI)
Computer-Supported Collaborative Learning (CSCL)
Opportunistic User Interfaces (O-UIs)
Human-Data Interaction (HDI)
informal learning
museology
ubiquitous computing
mobile devices
educational simulations
complex systems simulations
role-playing games
embodied interaction
Science Technology Engineering and Math (STEM) education
synchronous collaboration
co-located collaboration
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