Class GameState
java.lang.Object
|
+--GameState
- class GameState
- extends java.lang.Object
Used for setting up the state of the game so that the proper operations occur
Methods inherited from class java.lang.Object |
,
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
registerNatives,
toString,
wait,
wait,
wait |
IDLE
public static final GameState IDLE
MOVE_SELECTED
public static final GameState MOVE_SELECTED
MOVE_UNIT_SELECTED
public static final GameState MOVE_UNIT_SELECTED
MOVE_DESTINATION_EXISTS
public static final GameState MOVE_DESTINATION_EXISTS
MOVE_DESTINATION_NO_EXISTS
public static final GameState MOVE_DESTINATION_NO_EXISTS
MOVE_DESTINATION_CHOSEN
public static final GameState MOVE_DESTINATION_CHOSEN
MOVE_UNIT_MOVED
public static final GameState MOVE_UNIT_MOVED
MOVE_CANCELED
public static final GameState MOVE_CANCELED
PURCHASE_SELECTED
public static final GameState PURCHASE_SELECTED
PURCHASE_UNIT_SELECTED
public static final GameState PURCHASE_UNIT_SELECTED
PURCHASE_DROP_OFF_FOUND
public static final GameState PURCHASE_DROP_OFF_FOUND
PURCHASE_NO_DROP_OFF
public static final GameState PURCHASE_NO_DROP_OFF
PURCHASE_COMPLETE
public static final GameState PURCHASE_COMPLETE
PURCHASE_CANCELED
public static final GameState PURCHASE_CANCELED
value
int value
stringTable
private static final java.lang.String[] stringTable
enumValueTable
private static final GameState[] enumValueTable
GameState
public GameState(int i)
getStringTable
protected java.lang.String[] getStringTable()
getEnumValueTable
protected GameState[] getEnumValueTable()
getStateString
public java.lang.String getStateString()
- returns the string associated with the particular state value