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Implementing Unified Why- and Why-Not Provenance Through Games

Authors

Materials

bibtex

@inproceedings{LS16,
  author = {Lee, Seokki and K\"{o}hler, Sven and Lud\"{a}scher, Bertram and Glavic, Boris},
  booktitle = {Proceedings of the 8th USENIX Workshop on the Theory and Practice of Provenance (Poster)},
  isworkshop = {true},
  keywords = {Provenance; Game Provenance; Datalog; GProM; Missing Answers; PUGS},
  pdfurl = {http://www.cs.uic.edu/%7ebglavic/dbgroup/assets/pdfpubls/LS16.pdf},
  projects = {PUGS},
  title = {{Implementing Unified Why- and Why-Not Provenance Through Games}},
  venueshort = {TaPP},
  year = {2016},
  bdsk-url-1 = {http://www.cs.uic.edu/%7ebglavic/dbgroup/assets/pdfpubls/LS16.pdf}
}

Reference

Implementing Unified Why- and Why-Not Provenance Through Games Seokki Lee, Sven Köhler, Bertram Ludäscher and Boris Glavic Proceedings of the 8th USENIX Workshop on the Theory and Practice of Provenance (Poster) (2016).